28 {
29
30 float energy = 0;
31 if ( action_data.m_MainItem.HasEnergyManager() )
32 {
33 energy = action_data.m_MainItem.GetCompEM().GetEnergy();
34 }
35 action_data.m_MainItem.TransferModifiers(action_data.m_Player);
36 if(energy > 0)
37 {
39 }
40 if(energy == 0)
41 {
43 }
44 }
void InformPlayers(PlayerBase player, ActionTarget target, int state)
DEPRECATED delivers message ids to clients based on given context.