HumanCommandScript fully scriptable command. Подробнее...
Закрытые члены | |
void | OnActivate () |
constructor must have 1st parameter to be Human | |
void | OnDeactivate () |
called when command ends | |
proto native void | SetFlagFinished (bool pFinished) |
this terminates human command script and shows CommandHandler( ... pCurrentCommandFinished == true ); | |
proto native void | SetHeading (float yawAngle, float filterDt=-1, float maxYawSpeed=FLT_MAX) |
sets character rotation (heading) (PreAnim/PrePhys only!) | |
proto native void | AddHeadingRelativeTo (HumanRelativeHeadingMode mode, float yawAngle, float filterDt=-1, float maxYawSpeed=FLT_MAX) |
int | GetCurrentStance () |
Override this to return the current stance of the human. | |
int | GetCurrentMovement () |
Override this to return the current movement state of the human. | |
float | GetCurrentLeaning () |
Override this to return the current leaning state of the human. <-1, 1> | |
void | PreAnimUpdate (float pDt) |
proto native void | PreAnim_CallCommand (int pCommand, int pParamInt, float pParamFloat) |
function usable in PreAnimUpdate or in !!! OnActivate !!! | |
proto native void | PreAnim_SetFloat (int pVar, float pFlt) |
proto native void | PreAnim_SetInt (int pVar, int pInt) |
proto native void | PreAnim_SetBool (int pVar, bool pBool) |
void | PreAnim_SetFilteredHeading (float pYawAngle, float pFilterDt, float pMaxYawSpeed) |
void | PrePhysUpdate (float pDt) |
proto native bool | PrePhys_IsEvent (int pEvent) |
script function usable in PrePhysUpdate | |
proto native bool | PrePhys_IsTag (int pTag) |
proto native bool | PrePhys_GetTranslation (out vector pOutTransl) |
proto native bool | PrePhys_GetRotation (out float pOutRot[4]) |
proto native void | PrePhys_SetTranslation (vector pInTransl) |
proto native void | PrePhys_SetRotation (float pInRot[4]) |
bool | PostPhysUpdate (float pDt) |
proto native void | PostPhys_GetPosition (out vector pOutTransl) |
script function usable in PostPhysUpdate | |
proto native void | PostPhys_GetRotation (out float pOutRot[4]) |
vec3 in world space | |
proto native void | PostPhys_SetPosition (vector pInTransl) |
quaternion in world space | |
proto native void | PostPhys_SetRotation (float pInRot[4]) |
vec3 in world space | |
proto native void | PostPhys_LockRotation () |
quaternion in world space | |
HumanCommandScript fully scriptable command.