DayZ
1.27
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BulletShow.c
См. документацию.
1
class
BulletShow
extends
WeaponStateBase
2
{
3
override
void
OnEntry
(
WeaponEventBase
e)
4
{
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super.OnEntry(e);
6
if
(e)
7
m_weapon
.ShowBullet(0);
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}
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override
void
OnExit
(
WeaponEventBase
e)
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{
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super.OnExit(e);
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}
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};
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class
BulletShow2
extends
WeaponStateBase
17
{
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override
void
OnEntry
(
WeaponEventBase
e)
19
{
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super.OnEntry(e);
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if
(e)
22
m_weapon
.ShowBullet(1);
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}
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override
void
OnExit
(
WeaponEventBase
e)
26
{
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super.OnExit(e);
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}
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};
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class
BulletShow_W4T
extends
BulletShow
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{
33
override
bool
IsWaitingForActionFinish
() {
return
true
; }
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};
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class
BulletShow2_W4T
extends
BulletShow2
37
{
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override
bool
IsWaitingForActionFinish
() {
return
true
; }
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};
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BulletShow2::IsWaitingForActionFinish
override bool IsWaitingForActionFinish()
Определения
BulletShow.c:38
BulletShow2
Определения
BulletShow.c:37
BulletShow::IsWaitingForActionFinish
override bool IsWaitingForActionFinish()
Определения
BulletShow.c:33
BulletShow
Определения
BulletShow.c:32
WeaponEventBase
signalize mechanism manipulation
Определения
Events.c:35
WeaponStateBase::m_weapon
Weapon_Base m_weapon
Определения
WeaponStateBase.c:12
WeaponStateBase::OnEntry
override void OnEntry(WeaponEventBase e)
Определения
BulletShow.c:3
WeaponStateBase::OnExit
override void OnExit(WeaponEventBase e)
Определения
BulletShow.c:10
WeaponStateBase
represent weapon state base
Определения
BulletHide.c:2
Ishodniki
scripts
4_World
Entities
Firearms
FSM
States
BulletShow.c
Создано системой
1.13.2