DayZ 1.27
DayZ Explorer by KGB
 
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◆ GetTightlyPackedCorners()

proto native void IEntity::GetTightlyPackedCorners ( ETransformationAxis axis,
out vector corners[4] )
private

Get corner positions in worldspace aligned to the orientation of the object (currently only TOP/BOTTOM supported)

Аргументы
axisThe axis the object is aligned to
cornersarray[4] of vector, each a corner aligned to the axis ({0,0}, {0,1}, {1,0}, {1,1})
Возвращает
true if collision box exists, false otherwise

Перекрестные ссылки GetTightlyPackedCorners() и Shape.

Используется в GetTightlyPackedCorners().