DayZ 1.30
DayZ Explorer by KGB
 
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◆ PlaySoundSetAtMemoryPoint()

bool IEntity::PlaySoundSetAtMemoryPoint ( out EffectSound sound,
string soundSet,
string memoryPoint,
bool looped = false,
float play_fade_in = 0,
float stop_fade_out = 0 )
inlineprivate

См. определение в файле Object.c строка 1294

1295 {
1296 vector pos;
1297
1298 if (MemoryPointExists(memoryPoint))
1299 {
1300 pos = GetMemoryPointPos(memoryPoint);
1301 pos = ModelToWorld(pos);
1302 }
1303 else
1304 {
1305 ErrorEx(string.Format("Memory point %1 not found when playing soundset %2 at memory point location", memoryPoint, soundSet));
1306 return false;
1307 }
1308
1309 sound = SEffectManager.PlaySoundEnviroment(soundSet, pos, play_fade_in, stop_fade_out, looped);
1310 return true;
1311 }
proto vector ModelToWorld(vector modelPos)
proto native bool MemoryPointExists(string memoryPoint)
proto native vector GetMemoryPointPos(string memoryPointName)
enum ShapeType ErrorEx

Перекрестные ссылки ErrorEx, GetMemoryPointPos(), MemoryPointExists(), ModelToWorld() и SEffectManager::PlaySoundEnviroment().

Используется в PlaySoundSetAtMemoryPointLooped().