DayZ 1.29
DayZ Explorer by KGB
 
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◆ PlaySoundSetAtMemoryPoint()

bool IEntity::PlaySoundSetAtMemoryPoint ( out EffectSound sound,
string soundSet,
string memoryPoint,
bool looped = false,
float play_fade_in = 0,
float stop_fade_out = 0 )
inlineprivate

См. определение в файле Object.c строка 1290

1291 {
1292 vector pos;
1293
1294 if (MemoryPointExists(memoryPoint))
1295 {
1296 pos = GetMemoryPointPos(memoryPoint);
1297 pos = ModelToWorld(pos);
1298 }
1299 else
1300 {
1301 ErrorEx(string.Format("Memory point %1 not found when playing soundset %2 at memory point location", memoryPoint, soundSet));
1302 return false;
1303 }
1304
1305 sound = SEffectManager.PlaySoundEnviroment(soundSet, pos, play_fade_in, stop_fade_out, looped);
1306 return true;
1307 }
proto vector ModelToWorld(vector modelPos)
proto native bool MemoryPointExists(string memoryPoint)
proto native vector GetMemoryPointPos(string memoryPointName)
enum ShapeType ErrorEx

Перекрестные ссылки ErrorEx, GetMemoryPointPos(), MemoryPointExists(), ModelToWorld() и SEffectManager::PlaySoundEnviroment().

Используется в PlaySoundSetAtMemoryPointLooped().