1291 {
1292 vector pos;
1293
1295 {
1298 }
1299 else
1300 {
1301 ErrorEx(
string.Format(
"Memory point %1 not found when playing soundset %2 at memory point location", memoryPoint, soundSet));
1302 return false;
1303 }
1304
1305 sound = SEffectManager.PlaySoundEnviroment(soundSet, pos, play_fade_in, stop_fade_out, looped);
1306 return true;
1307 }
proto vector ModelToWorld(vector modelPos)
proto native bool MemoryPointExists(string memoryPoint)
proto native vector GetMemoryPointPos(string memoryPointName)