1287 {
1288 vector pos;
1289
1291 {
1294 }
1295 else
1296 {
1297 ErrorEx(
string.Format(
"Memory point %1 not found when playing soundset %2 at memory point location", memoryPoint, soundSet));
1298 return false;
1299 }
1300
1301 sound = SEffectManager.PlaySoundEnviroment(soundSet, pos, play_fade_in, stop_fade_out, looped);
1302 return true;
1303 }
proto vector ModelToWorld(vector modelPos)
proto native bool MemoryPointExists(string memoryPoint)
proto native vector GetMemoryPointPos(string memoryPointName)