1295 {
1296 vector pos;
1297
1299 {
1302 }
1303 else
1304 {
1305 ErrorEx(
string.Format(
"Memory point %1 not found when playing soundset %2 at memory point location", memoryPoint, soundSet));
1306 return false;
1307 }
1308
1309 sound = SEffectManager.PlaySoundEnviroment(soundSet, pos, play_fade_in, stop_fade_out, looped);
1310 return true;
1311 }
proto vector ModelToWorld(vector modelPos)
proto native bool MemoryPointExists(string memoryPoint)
proto native vector GetMemoryPointPos(string memoryPointName)