DayZ 1.28
DayZ Explorer by KGB
 
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◆ PlaySoundSetAtMemoryPoint()

bool IEntity::PlaySoundSetAtMemoryPoint ( out EffectSound sound,
string soundSet,
string memoryPoint,
bool looped = false,
float play_fade_in = 0,
float stop_fade_out = 0 )
inlineprivate

См. определение в файле Object.c строка 1286

1287 {
1288 vector pos;
1289
1290 if (MemoryPointExists(memoryPoint))
1291 {
1292 pos = GetMemoryPointPos(memoryPoint);
1293 pos = ModelToWorld(pos);
1294 }
1295 else
1296 {
1297 ErrorEx(string.Format("Memory point %1 not found when playing soundset %2 at memory point location", memoryPoint, soundSet));
1298 return false;
1299 }
1300
1301 sound = SEffectManager.PlaySoundEnviroment(soundSet, pos, play_fade_in, stop_fade_out, looped);
1302 return true;
1303 }
proto vector ModelToWorld(vector modelPos)
proto native bool MemoryPointExists(string memoryPoint)
proto native vector GetMemoryPointPos(string memoryPointName)
enum ShapeType ErrorEx

Перекрестные ссылки ErrorEx, GetMemoryPointPos(), MemoryPointExists(), ModelToWorld() и SEffectManager::PlaySoundEnviroment().

Используется в PlaySoundSetAtMemoryPointLooped().