1304 {
1305 vector pos;
1306
1308 {
1311 }
1312 else
1313 {
1314 ErrorEx(
string.Format(
"Memory point %1 not found when playing soundset %2 at memory point location", memoryPoint, soundSet));
1315 return false;
1316 }
1317
1318 sound = SEffectManager.PlaySoundEnviroment(soundSet, pos, play_fade_in, stop_fade_out, looped);
1319 return true;
1320 }
vector ModelToWorld(vector modelPos)
proto native bool MemoryPointExists(string memoryPoint)
proto native vector GetMemoryPointPos(string memoryPointName)