DayZ 1.27
DayZ Explorer by KGB
 
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◆ ProcessDirectDamage()

proto native void IEntity::ProcessDirectDamage ( int damageType,
EntityAI source,
string componentName,
string ammoName,
vector modelPos,
float damageCoef = 1.0,
int flags = 0 )
private

Applies damage on object.

Аргументы
damageTypeDT_CLOSE_COMBAT/DT_FIRE_ARM/DT_EXPLOSION/DT_CUSTOM
sourcesource of damage
componentNamewhich 'DamageZone' was hit (NOT a component name, actually!)
ammoNameammoType, which defines how much damage should be applied
directHitModelPoslocal position of hit
damageCoefmultiplier of applied damage
flagsenables/disables special behaviour depending on the flags used (ProcessDirectDamageFlags type)