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private |
Applies damage on object.
damageType | DT_CLOSE_COMBAT/DT_FIRE_ARM/DT_EXPLOSION/DT_CUSTOM |
source | source of damage |
componentName | which 'DamageZone' was hit (NOT a component name, actually!) |
ammoName | ammoType, which defines how much damage should be applied |
directHitModelPos | local position of hit |
damageCoef | multiplier of applied damage |
flags | enables/disables special behaviour depending on the flags used (ProcessDirectDamageFlags type) |