DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ PlaySoundSetAtMemoryPointLoopedSafe()

bool IEntity::PlaySoundSetAtMemoryPointLoopedSafe ( out EffectSound sound,
string soundSet,
string memoryPoint,
float play_fade_in = 0,
float stop_fade_out = 0 )
inlineprivate

Same as PlaySoundSetAtMemoryPointLooped, only requests stoppage of the currently playing EffectSound if it already exists and playing, before playing the new sound.

См. определение в файле Object.c строка 1288

1289 {
1290 if (sound && sound.IsPlaying())
1291 {
1292 sound.SoundStop();
1293 }
1294 return PlaySoundSetAtMemoryPointLooped(sound, soundSet, memoryPoint, play_fade_in, stop_fade_out);
1295 }
bool PlaySoundSetAtMemoryPointLooped(out EffectSound sound, string soundSet, string memoryPoint, float play_fade_in=0, float stop_fade_out=0)
Определения Object.c:1297

Перекрестные ссылки PlaySoundSetAtMemoryPointLooped().