DayZ 1.28
DayZ Explorer by KGB
 
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◆ PlaySoundSetAtMemoryPointLoopedSafe()

bool IEntity::PlaySoundSetAtMemoryPointLoopedSafe ( out EffectSound sound,
string soundSet,
string memoryPoint,
float play_fade_in = 0,
float stop_fade_out = 0 )
inlineprivate

Same as PlaySoundSetAtMemoryPointLooped, only requests stoppage of the currently playing EffectSound if it already exists and playing, before playing the new sound.

См. определение в файле Object.c строка 1271

1272 {
1273 if (sound && sound.IsPlaying())
1274 {
1275 sound.SoundStop();
1276 }
1277 return PlaySoundSetAtMemoryPointLooped(sound, soundSet, memoryPoint, play_fade_in, stop_fade_out);
1278 }
bool PlaySoundSetAtMemoryPointLooped(out EffectSound sound, string soundSet, string memoryPoint, float play_fade_in=0, float stop_fade_out=0)
Определения Object.c:1280

Перекрестные ссылки PlaySoundSetAtMemoryPointLooped().