DayZ
1.27
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GetCollisionBox()
proto native
bool
IEntity::GetCollisionBox
(
out
vector
minMax
[2]
)
private
Gets collision bounding box.
Аргументы
minMax
array[2] of vectors, into minMax[0] is returned min, into minMax[1] is returned max
Возвращает
true if collision box exists, false otherwise
vector
minMax[2];
if
(
GetGame
().
GetPlayer
().
GetCollisionBox
(minMax))
Print
(
"has box"
);
GetPlayer
PlayerBase GetPlayer()
Определения
ModifierBase.c:51
IEntity::GetCollisionBox
proto native bool GetCollisionBox(out vector minMax[2])
Gets collision bounding box.
vector
Определения
EnConvert.c:106
GetGame
proto native CGame GetGame()
Print
proto void Print(void var)
Prints content of variable to console/log.
IEntity
Создано системой
1.13.2