DayZ 1.29
DayZ Explorer by KGB
 
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◆ RegisterBleedingZoneEx() [2/2]

void BleedingSourcesManagerBase::RegisterBleedingZoneEx ( string name,
int max_time,
string bone = "",
vector orientation = "0 0 0",
vector offset = "0 0 0",
float flow_modifier = 1,
string particle_name = "BleedingSourceEffect",
int inv_location = 0 )
inlineprotected

См. определение в файле BleedingSourcesManagerRemote.c строка 22

23 {
24 super.RegisterBleedingZoneEx(name,max_time,bone,orientation,offset,flow_modifier,particle_name,inv_location);
25
26 GameplayEffectWidgets_base widgets = g_Game.GetMission().GetEffectWidgets();
27 if (widgets/* && m_Player.IsControlledPlayer()*/)
28 {
29 Param3<bool,int,float> par = new Param3<bool,int,float>(false,m_Bit,flow_modifier);
30 widgets.RegisterGameplayEffectData(EffectWidgetsTypes.BLEEDING_LAYER,par);
31 }
32 }
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
DayZGame g_Game
Определения DayZGame.c:3942
override void RegisterGameplayEffectData(int id, Param p)
Определения GameplayEffectWidgets.c:126

Перекрестные ссылки g_Game, m_Bit, name и GameplayEffectWidgets_base::RegisterGameplayEffectData().