1262 {
1264 return;
1265
1266 PlayerIdentity pid;
1267
1268 Param1<ref array<ref MapMarker>> params =
new Param1<ref array<ref MapMarker>>(
m_MapMarkerArray );
1269
1270 if (
g_Game.IsServer() && GetHierarchyRootPlayer())
1271 {
1272 pid = GetHierarchyRootPlayer().GetIdentity();
1273 RPCSingleParam(
ERPCs.RPC_SEND_MAP_MARKERS,params,
true,pid);
1274 }
1275 else
1276 {
1277 RPCSingleParam(
ERPCs.RPC_SEND_MAP_MARKERS,params,
true);
1278 }
1279 }
ref array< ref MapMarker > m_MapMarkerArray