1081 {
1083 return;
1084
1085 PlayerIdentity pid;
1086
1087 Param1<ref array<ref MapMarker>> params =
new Param1<ref array<ref MapMarker>>(
m_MapMarkerArray );
1088
1089 if (
GetGame().IsServer() && GetHierarchyRootPlayer())
1090 {
1091 pid = GetHierarchyRootPlayer().GetIdentity();
1092 RPCSingleParam(
ERPCs.RPC_SEND_MAP_MARKERS,params,
true,pid);
1093 }
1094 else
1095 {
1096 RPCSingleParam(
ERPCs.RPC_SEND_MAP_MARKERS,params,
true);
1097 }
1098 }
ref array< ref MapMarker > m_MapMarkerArray
proto native CGame GetGame()