1106 {
1108 return;
1109
1110 PlayerIdentity pid;
1111
1112 Param1<ref array<ref MapMarker>> params =
new Param1<ref array<ref MapMarker>>(
m_MapMarkerArray );
1113
1114 if (
GetGame().IsServer() && GetHierarchyRootPlayer())
1115 {
1116 pid = GetHierarchyRootPlayer().GetIdentity();
1117 RPCSingleParam(
ERPCs.RPC_SEND_MAP_MARKERS,params,
true,pid);
1118 }
1119 else
1120 {
1121 RPCSingleParam(
ERPCs.RPC_SEND_MAP_MARKERS,params,
true);
1122 }
1123 }
ref array< ref MapMarker > m_MapMarkerArray
proto native CGame GetGame()