1117 {
1119 return;
1120
1121 PlayerIdentity pid;
1122
1123 Param1<ref array<ref MapMarker>> params =
new Param1<ref array<ref MapMarker>>(
m_MapMarkerArray );
1124
1125 if (
g_Game.IsServer() && GetHierarchyRootPlayer())
1126 {
1127 pid = GetHierarchyRootPlayer().GetIdentity();
1128 RPCSingleParam(
ERPCs.RPC_SEND_MAP_MARKERS,params,
true,pid);
1129 }
1130 else
1131 {
1132 RPCSingleParam(
ERPCs.RPC_SEND_MAP_MARKERS,params,
true);
1133 }
1134 }
ref array< ref MapMarker > m_MapMarkerArray