1285 {
1286 if (!obstructingObjects)
1288
1289 for ( int i = 0; i < potentiallyObstructingObjects.Count(); ++i )
1290 {
1291 Object obj = potentiallyObstructingObjects[i];
1292 if ( obj && ( obj.CanObstruct() || obj.CanProxyObstruct() ) )
1293 obstructingObjects.Insert(obj);
1294 }
1295 }
Result for an object found in CGame.IsBoxCollidingGeometryProxy.