1274 {
1275 if (!obstructingObjects)
1277
1278 for ( int i = 0; i < potentiallyObstructingObjects.Count(); ++i )
1279 {
1280 Object obj = potentiallyObstructingObjects[i];
1281 if ( obj && ( obj.CanObstruct() || obj.CanProxyObstruct() ) )
1282 obstructingObjects.Insert(obj);
1283 }
1284 }
Result for an object found in CGame.IsBoxCollidingGeometryProxy.