1281 {
1282 if (!obstructingObjects)
1284
1285 for ( int i = 0; i < potentiallyObstructingObjects.Count(); ++i )
1286 {
1287 Object obj = potentiallyObstructingObjects[i];
1288 if ( obj && ( obj.CanObstruct() || obj.CanProxyObstruct() ) )
1289 obstructingObjects.Insert(obj);
1290 }
1291 }
Result for an object found in CGame.IsBoxCollidingGeometryProxy.