1418 {
1419 if (!obstructingObjects)
1421
1422 for ( int i = 0; i < potentiallyObstructingObjects.Count(); ++i )
1423 {
1424 Object obj = potentiallyObstructingObjects[i];
1425 if ( obj && ( obj.CanObstruct() || obj.CanProxyObstruct() ) )
1426 obstructingObjects.Insert(obj);
1427 }
1428 }
Result for an object found in CGame.IsBoxCollidingGeometryProxy.