will transform variables, agents and other local scripted properties as well as any relevant non-scripted properties like health
270 {
272
273 if (transfer_agents && target_ib)
274 target_ib.TransferAgents(source.GetAgents());
275
276 if (transfer_variables)
277 MiscGameplayFunctions.TransferEntityVariables(source, target, exclude_quantity);
278
280 {
281 if (transfer_health)
282 {
284 }
285 }
286 }
static void TransferEntityHealth(EntityAI source, EntityAI target, array< string > healthTypes=null, bool transferZoneDamage=true)
proto native CGame GetGame()