1565 {
1566 string surfaceType;
1567 int liquidType;
1568 float adjustedDamage;
1569
1572 if (modifierSurface == 0)
1573 modifierSurface = 1;
1574
1575 if (player.GetInColdArea())
1577 else
1578 adjustedDamage = baseDamage * modifierSurface;
1579
1581 }
static void DealAbsoluteDmg(ItemBase item, float dmg)
proto void SurfaceUnderObject(notnull Object object, out string type, out int liquidType)
proto native Mission GetMission()
static float GetParamFloat(string surface_name, string param_name)
float GetColdAreaToolDamageModifier()
proto native CGame GetGame()