1572 {
1573 string surfaceType;
1574 int liquidType;
1575 float adjustedDamage;
1576
1579 if (modifierSurface == 0)
1580 modifierSurface = 1;
1581
1582 if (player.GetInColdArea())
1584 else
1585 adjustedDamage = baseDamage * modifierSurface;
1586
1588 }
static void DealAbsoluteDmg(ItemBase item, float dmg)
proto void SurfaceUnderObject(notnull Object object, out string type, out int liquidType)
proto native Mission GetMission()
static float GetParamFloat(string surface_name, string param_name)
float GetColdAreaToolDamageModifier()
proto native CGame GetGame()