DayZ 1.29
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ GetAttachedChildren()

static void GetAttachedChildren ( IEntity parent,
array< IEntity > outputObjects )
staticprotected

Fills the provided array with all children entities in hierarchy of this entity.

См. определение в файле MiscGameplayFunctions.c строка 1881

1882 {
1883 IEntity child = parent.GetChildren();
1884 while (child)
1885 {
1886 outputObjects.Insert(child);
1887 child = child.GetSibling();
1888 }
1889 }
Определения EnEntity.c:165
proto native IEntity GetSibling()
Returns pointer to next child Entity on the same hierarchy.
proto native IEntity GetChildren()
Returns pointer to first child Entity in hierarchy.

Перекрестные ссылки IEntity::GetChildren() и IEntity::GetSibling().