DayZ 1.27
DayZ Explorer by KGB
 
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◆ GetAttachedChildren()

static void GetAttachedChildren ( IEntity parent,
array< IEntity > outputObjects )
staticprotected

Fills the provided array with all children entities in hierarchy of this entity.

См. определение в файле MiscGameplayFunctions.c строка 1868

1869 {
1870 IEntity child = parent.GetChildren();
1871 while (child)
1872 {
1873 outputObjects.Insert(child);
1874 child = child.GetSibling();
1875 }
1876 }
Определения EnEntity.c:165
proto native IEntity GetSibling()
Returns pointer to next child Entity on the same hierarchy.
proto native IEntity GetChildren()
Returns pointer to first child Entity in hierarchy.

Перекрестные ссылки IEntity::GetChildren() и IEntity::GetSibling().