DayZ 1.30
DayZ Explorer by KGB
 
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◆ GetAttachedChildren()

static void GetAttachedChildren ( IEntity parent,
array< IEntity > outputObjects )
staticprotected

Fills the provided array with all children entities in hierarchy of this entity.

См. определение в файле MiscGameplayFunctions.c строка 2014

2015 {
2016 IEntity child = parent.GetChildren();
2017 while (child)
2018 {
2019 outputObjects.Insert(child);
2020 child = child.GetSibling();
2021 }
2022 }
Определения EnEntity.c:165
proto native IEntity GetSibling()
Returns pointer to next child Entity on the same hierarchy.
proto native IEntity GetChildren()
Returns pointer to first child Entity in hierarchy.

Перекрестные ссылки IEntity::GetChildren() и IEntity::GetSibling().