DayZ 1.28
DayZ Explorer by KGB
 
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◆ GetAttachedChildren()

static void GetAttachedChildren ( IEntity parent,
array< IEntity > outputObjects )
staticprotected

Fills the provided array with all children entities in hierarchy of this entity.

См. определение в файле MiscGameplayFunctions.c строка 1875

1876 {
1877 IEntity child = parent.GetChildren();
1878 while (child)
1879 {
1880 outputObjects.Insert(child);
1881 child = child.GetSibling();
1882 }
1883 }
Определения EnEntity.c:165
proto native IEntity GetSibling()
Returns pointer to next child Entity on the same hierarchy.
proto native IEntity GetChildren()
Returns pointer to first child Entity in hierarchy.

Перекрестные ссылки IEntity::GetChildren() и IEntity::GetSibling().