44 {
45 if (player.GetBrokenLegs() !=
eBrokenLegs.NO_BROKEN_LEGS)
46 player.m_ShockHandler.SetMultiplier(1);
47
48 player.DecreaseHealingsCount();
49
50 m_Player.m_InjuryHandler.m_ForceInjuryAnimMask =
m_Player.m_InjuryHandler.m_ForceInjuryAnimMask & ~eInjuryOverrides.PAIN_KILLERS_LVL0;
51 m_Player.m_InjuryHandler.m_ForceInjuryAnimMask =
m_Player.m_InjuryHandler.m_ForceInjuryAnimMask & ~eInjuryOverrides.PAIN_KILLERS_LVL1;
52 }