34 {
35 if (player.GetBrokenLegs() !=
eBrokenLegs.NO_BROKEN_LEGS)
36 player.m_ShockHandler.SetMultiplier(0.5);
37
38 player.IncreaseHealingsCount();
39
40 m_Player.m_InjuryHandler.m_ForceInjuryAnimMask =
m_Player.m_InjuryHandler.m_ForceInjuryAnimMask | eInjuryOverrides.PAIN_KILLERS_LVL0;
41 }