DayZ 1.28
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◆ HandleReciveData()

override void HandleReciveData ( ActionReciveData action_recive_data,
ActionData action_data )

См. определение в файле ActionDeployObject.c строка 300

301 {
302 super.HandleReciveData(action_recive_data, action_data);
303
304 PlaceObjectActionReciveData recive_data_po = PlaceObjectActionReciveData.Cast(action_recive_data);
305 PlaceObjectActionData action_data_po = PlaceObjectActionData.Cast(action_data);
306
307 action_data_po.m_Position = recive_data_po.m_Position;
308 action_data_po.m_Orientation = recive_data_po.m_Orientation;
309
310 #ifdef DEVELOPER
311 if (IsCLIParam("hologramLogs"))
312 {
313 Debug.Log(string.Format("HandleReciveData | received pos: %1", action_data_po.m_Position), "hologramLogs");
314 }
315 #endif
316 }
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
vector m_Orientation
Определения ActionDeployBase.c:4
vector m_Position
Определения ActionDeployBase.c:3
vector m_Orientation
Определения ActionDeployObject.c:4
proto native bool IsCLIParam(string param)
Returns if command line argument is present.

Перекрестные ссылки ActionData, IsCLIParam(), Debug::Log(), PlaceObjectActionData::m_Orientation, PlaceObjectActionReciveData::m_Orientation, PlaceObjectActionData::m_Position и PlaceObjectActionReciveData::m_Position.