11 protected float x,
y,
z;
49 child = child.GetSibling();
62 child.GetChildren().Show(
true);
66 child.GetChildren().Show(
false);
74 child.GetChildren().SetRotation(0, 0, 360);
91 child.SetRotation( 0, 0, 180 );
override ScriptInvoker GetUpdateQueue(int call_category)
void SetProgress(float progress)
void OnWidgetScriptInit(Widget w)
reference float start_rotation
void Update(float tDelta)
void ~RadialProgressBar()
void UpdateChild(Widget child, int index)
proto bool Remove(func fn, int flags=EScriptInvokerRemoveFlags.ALL)
remove specific call from list
proto bool Insert(func fn, int flags=EScriptInvokerInsertFlags.IMMEDIATE)
insert method to list
proto native CGame GetGame()
static const float RAD2DEG