54 {
55 float rotation_value = (
m_Anim.GetTargetValue() * Math.RAD2DEG );
57 {
59 {
61 {
62 child.GetChildren().Show(true);
63 }
64 else
65 {
66 child.GetChildren().Show(false);
67 }
68
70
72 {
74 child.GetChildren().SetRotation(0, 0, 360);
75 }
76
77 }
78 }
80 {
82 child.Show( false );
84 {
85 child.Show( true );
87
89 {
91 child.SetRotation( 0, 0, 180 );
92 }
93 }
94 }
95 }
reference float start_rotation