Dayz 1.25
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Файл PPERGlasses.c

См. исходные тексты.

Структуры данных

class  PPERequester_GameplayBase
 base, not to be used directly, would lead to layering collisions! Подробнее...
 

Функции

class PPERequester_GenericBlackGlassesBase extends PPERequester_GameplayBase OnStart (Param par=null)
 

Функции

◆ OnStart()

21 {
22 super.OnStart();
23
26 }
PPOperators
PP operators, specify operation between subsequent layers.
Definition PPEConstants.c:52
void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Definition PPERequestPlatformsBase.c:588
void SetTargetValueColor(int mat_id, int param_idx, ref array< float > val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Definition PPERequestPlatformsBase.c:630
Glow - PostProcessEffectType.Glow.
Definition PPEGlow.c:8
static const int PARAM_COLORIZATIONCOLOR
Definition PPEGlow.c:32
static const int L_23_GLASSES
Definition PPEGlow.c:52
GodRays - PostProcessEffectType.GodRays.
Definition PPEGodRays.c:3
static const int L_0_GLASSES
Definition PPEGodRays.c:11
static const int PARAM_INTENSITY
Definition PPEGodRays.c:4
Definition EntityAI.c:95
PostProcessEffectType
Post-process effect type.
Definition EnWorld.c:72