DayZ
1.27
DayZ Explorer by KGB
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EarlyAccessMenu.c
См. документацию.
1
class
EarlyAccessMenu
extends
UIScriptedMenu
2
{
3
void
EarlyAccessMenu
()
4
{
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}
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void
~EarlyAccessMenu
()
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{
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}
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override
Widget
Init
()
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{
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layoutRoot =
GetGame
().
GetWorkspace
().
CreateWidgets
(
"gui/layouts/day_z_early_access.layout"
);
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return
layoutRoot;
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}
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override
bool
OnClick
(
Widget
w,
int
x
,
int
y
,
int
button)
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{
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super.OnClick(w,
x
,
y
, button);
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if
(w.GetUserID() ==
IDC_OK
)
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{
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Close
();
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return
true
;
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}
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return
false
;
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}
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}
x
Icon x
y
Icon y
Close
void Close()
CGame::GetWorkspace
proto native WorkspaceWidget GetWorkspace()
UIScriptedMenu::EarlyAccessMenu
void EarlyAccessMenu()
Определения
EarlyAccessMenu.c:3
UIScriptedMenu::~EarlyAccessMenu
void ~EarlyAccessMenu()
Определения
EarlyAccessMenu.c:7
UIScriptedMenu::Init
override Widget Init()
Определения
EarlyAccessMenu.c:11
UIScriptedMenu::OnClick
override bool OnClick(Widget w, int x, int y, int button)
Определения
EarlyAccessMenu.c:18
UIScriptedMenu
Определения
DayZGame.c:64
Widget
Определения
EnWidgets.c:190
GetGame
proto native CGame GetGame()
IDC_OK
const int IDC_OK
Определения
constants.c:135
WorkspaceWidget::CreateWidgets
proto native external Widget CreateWidgets(string layout, Widget parentWidget=NULL, bool immedUpdate=true)
Create widgets from *.layout file.
Ishodniki
scripts
5_Mission
GUI
EarlyAccessMenu.c
Создано системой
1.13.2