DayZ 1.26
DayZ Explorer by KGB
|
Закрытые члены | |
void | ContaminatedArea_Local () |
override void | SetupZoneData (EffectAreaParams params) |
override void | EEInit () |
override void | SpawnItems () |
override float | GetStartDecayLifetime () |
override float | GetFinishDecayLifetime () |
override float | GetRemainingTime () |
override void | Tick () |
Закрытые члены унаследованные от ContaminatedArea_Dynamic | |
void | ContaminatedArea_Dynamic () |
override void | EEOnCECreate () |
float | GetRemainingTime () |
float | GetStartDecayLifetime () |
float | GetFinishDecayLifetime () |
override void | Tick () |
void | SetDecayState (int newState) |
override void | EEInit () |
override void | InitZone () |
override void | InitZoneServer () |
void | SpawnItems () |
override void | InitZoneClient () |
override void | OnParticleAllocation (ParticleManager pm, array< ParticleSource > particles) |
override void | CreateTrigger (vector pos, int radius) |
void | PlayFX () |
void | PlayExplosionLight () |
void | PlayFlareVFX () |
override void | EEDelete (EntityAI parent) |
override void | OnVariablesSynchronized () |
Закрытые данные | |
const float | TICK_RATE = 1 |
ref Timer | m_Timer1 = new Timer |
float | m_Lifetime = 360 |
Закрытые данные унаследованные от ContaminatedArea_Dynamic | |
ref Timer | m_StartupTimer |
ref Timer | m_FXTimer |
FlareLight | m_FlareLight |
ShellLight | m_ShellLight |
vector | m_OffsetPos |
int | m_DecayState = eAreaDecayStage.INIT |
const int | AIRBORNE_EXPLOSION_DELAY = 20 |
const int | AREA_SETUP_DELAY = 10 |
const float | AIRBORNE_FX_OFFSET = 50 |
const float | ARTILLERY_SHELL_SPEED = 100 |
const float | DECAY_START_PART_SIZE = 32 |
const int | DECAY_START_PART_BIRTH_RATE = 1 |
const float | DECAY_END_PART_SIZE = 17 |
const int | DECAY_END_PART_BIRTH_RATE = 1 |
const float | START_DECAY_LIFETIME = 900 |
const float | FINISH_DECAY_LIFETIME = 300 |
const ref array< string > | SPAWN_ITEM_TYPE = {"Grenade_ChemGas"} |
const ref array< int > | SPAWN_ITEM_COUNT = {Math.RandomIntInclusive(2,5)} |
const ref array< float > | SPAWN_ITEM_RAD_MIN = {5} |
const ref array< float > | SPAWN_ITEM_RAD_MAX = {15} |
|
inlineprivate |
Перекрестные ссылки GetGame(), m_Timer1, SetupZoneData() и TICK_RATE.
Перекрестные ссылки m_Lifetime.
|
inlineprivate |
Перекрестные ссылки ParticleList::CONTAMINATED_AREA_GAS_AROUND.
Используется в EEInit().
Перекрестные ссылки m_Lifetime и TICK_RATE.
|
private |
Используется в GetRemainingTime() и Tick().