8 {
9
10 m_enginePtcPos = "0 1.346 2.205";
11
18
19 m_CarDoorOpenSound = "Truck_01_door_open_SoundSet";
20 m_CarDoorCloseSound = "Truck_01_door_close_SoundSet";
21
24
25 m_HornComponent.RegisterSound(VehicleHornMode.SHORT,
"Truck_01_Horn_Short_SoundSet");
26 m_HornComponent.RegisterSound(VehicleHornMode.LONG,
"Truck_01_Horn_SoundSet");
27
29
31 m_CarHornShortSoundName = "Truck_01_Horn_Short_SoundSet";
32 m_CarHornLongSoundName = "Truck_01_Horn_SoundSet";
33 }
proto native void SetEnginePos(vector pos)
Override the position of engine (model space)
string m_EngineStartBattery
ref VehicleHornComponent m_HornComponent
ref VehicleLightsComponent m_LightsComponent
void Truck_01LightProfileFront()
Truck_01LightProfileFront VehicleLightProfileFront Truck_01LightProfileRear()
void VehicleLightData(VehicleLightProfileBase profile)
void RegisterLight(string name, VehicleLightData data)