DayZ 1.27
DayZ Explorer by KGB
 
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◆ TakeEntityAsAttachmentEx()

bool GameInventory::TakeEntityAsAttachmentEx ( InventoryMode mode,
notnull EntityAI item,
int slot )
inlineprotected

См. определение в файле Inventory.c строка 1128

1129 {
1130 if (LogManager.IsInventoryMoveLogEnable()) inventoryDebugPrint("[inv] I::Take2AttEx(" + typename.EnumToString(InventoryMode, mode) + ") item=" + item + " slot=" + slot);
1131 return TakeEntityAsTargetAttachmentEx(mode, GetInventoryOwner(), item, slot);
1132 }
void inventoryDebugPrint(string s)
Определения Debug.c:19
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
Определения Inventory.c:22
proto native EntityAI GetInventoryOwner()
Engine native functions.
bool TakeEntityAsTargetAttachmentEx(InventoryMode mode, notnull EntityAI target, notnull EntityAI item, int slot)
put item as attachment of target
Определения Inventory.c:1135

Перекрестные ссылки GetInventoryOwner(), inventoryDebugPrint(), LogManager::IsInventoryMoveLogEnable() и TakeEntityAsTargetAttachmentEx().