22 {
24 return false;
25
28 return false;
29
32 return false;
33
34 if (
GetGame().IsDedicatedServer())
35 return true;
36
40
42 {
44 {
46 {
49 {
51 return true;
52 }
53 }
54 }
55 }
56
57 return false;
58 }
eBrokenLegs
Definition EBrokenLegs.c:2
Definition BoatScript.c:27
Definition constants.c:638
LOD class.
Definition gameplay.c:203
static const string NAME_VIEW
Definition gameplay.c:206
Definition ActionConstants.c:28
const float BASEBUILDING_REPAIR_MEDIUM
Definition ActionConstants.c:67
proto native CGame GetGame()
const int STATE_RUINED
Definition constants.c:807
const int STATE_WORN
Definition constants.c:810