DayZ 1.27
DayZ Explorer by KGB
 
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◆ Setup()

override void CAContinuousLoadMagazine::Setup ( ActionData action_data)
inlineprotected

См. определение в файле CAContinuousLoadMagazine.c строка 16

17 {
18 super.Setup(action_data);
20 if ( !m_SpentUnits )
21 {
22 m_SpentUnits = new Param1<float>(0);
23 }
24 else
25 {
26 m_SpentUnits.param1 = 0;
27 }
28
29 Magazine itm;
30 Class.CastTo(itm, action_data.m_MainItem);
31 m_ItemQuantity = itm.GetAmmoCount();
32 m_ItemMaxQuantity = itm.GetAmmoMax();
33 Magazine trg;
34 Class.CastTo(trg, action_data.m_Target.GetObject() );
35 m_SourceQuantity = trg.GetAmmoCount();
36 m_TargetUnits = itm.GetAmmoMax();
37 }
ref Param1< float > m_SpentUnits
Определения CAContinuousRepeat.c:7

Перекрестные ссылки ActionData, Class::CastTo(), m_ItemMaxQuantity, m_ItemQuantity, m_SourceQuantity, m_SpentQuantity, CAContinuousRepeat::m_SpentUnits и m_TargetUnits.