1032 {
1033 if ( !
GetGame().IsDedicatedServer() )
1034 {
1035 EffectSound eff;
1036
1037 if ( fireMode == 0 )
1038 eff = SEffectManager.PlaySound(
"Fire_Mode_Switch_Marked_Click_SoundSet",
GetPosition());
1039 else
1040 eff = SEffectManager.PlaySound(
"Fire_Mode_Switch_Simple_Click_SoundSet",
GetPosition());
1041
1043 }
1044
1046 }
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
proto native CGame GetGame()
class JsonUndergroundAreaTriggerData GetPosition