1057 {
1058 if ( !
GetGame().IsDedicatedServer() )
1059 {
1060 EffectSound eff;
1061
1062 if ( fireMode == 0 )
1063 eff = SEffectManager.PlaySound(
"Fire_Mode_Switch_Marked_Click_SoundSet",
GetPosition());
1064 else
1065 eff = SEffectManager.PlaySound(
"Fire_Mode_Switch_Simple_Click_SoundSet",
GetPosition());
1066
1068 }
1069
1071 }
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
proto native CGame GetGame()
class JsonUndergroundAreaTriggerData GetPosition