613 {
615 {
616 int mi = GetCurrentMuzzle();
617 Magazine mag = GetMagazine(mi);
618 bool has_mag = mag != null;
619 bool has_bullet = !IsChamberEmpty(mi);
621 }
622 }
void SyncSelectionState(bool has_bullet, bool has_mag)
ref WeaponFSM m_fsm
weapon abilities