605 {
607 {
608 int mi = GetCurrentMuzzle();
609 Magazine mag = GetMagazine(mi);
610 bool has_mag = mag != null;
611 bool has_bullet = !IsChamberEmpty(mi);
613 }
614 }
void SyncSelectionState(bool has_bullet, bool has_mag)
ref WeaponFSM m_fsm
weapon abilities