611 {
613 {
614 int mi = GetCurrentMuzzle();
615 Magazine mag = GetMagazine(mi);
616 bool has_mag = mag != null;
617 bool has_bullet = !IsChamberEmpty(mi);
619 }
620 }
void SyncSelectionState(bool has_bullet, bool has_mag)
ref WeaponFSM m_fsm
weapon abilities