420 {
421 if (has_bullet)
422 {
423 string chamberedAmmoTypeName;
424 float chamberedAmmoDmg;
425
426 if ( GetCartridgeInfo(0, chamberedAmmoDmg, chamberedAmmoTypeName) )
427 {
428 EffectBulletShow(0, chamberedAmmoDmg, chamberedAmmoTypeName);
429 }
430
431 SelectionBulletShow();
432 }
433 else
434 {
435
436 SelectionBulletHide();
437 EffectBulletHide(0);
438 }
439
440 if (has_mag)
442 else
444 }