422 {
423 if (has_bullet)
424 {
425 string chamberedAmmoTypeName;
426 float chamberedAmmoDmg;
427
428 if ( GetCartridgeInfo(0, chamberedAmmoDmg, chamberedAmmoTypeName) )
429 {
430 EffectBulletShow(0, chamberedAmmoDmg, chamberedAmmoTypeName);
431 }
432
433 SelectionBulletShow();
434 }
435 else
436 {
437
438 SelectionBulletHide();
439 EffectBulletHide(0);
440 }
441
442 if (has_mag)
444 else
446 }