414 {
415 if (has_bullet)
416 {
417 string chamberedAmmoTypeName;
418 float chamberedAmmoDmg;
419
420 if ( GetCartridgeInfo(0, chamberedAmmoDmg, chamberedAmmoTypeName) )
421 {
422 EffectBulletShow(0, chamberedAmmoDmg, chamberedAmmoTypeName);
423 }
424
425 SelectionBulletShow();
426 }
427 else
428 {
429
430 SelectionBulletHide();
431 EffectBulletHide(0);
432 }
433
434 if (has_mag)
436 else
438 }