1106 {
1107 super.EEItemLocationChanged(oldLoc, newLoc);
1108
1110 {
1111 PlayerBase player;
1112 if (newLoc.GetParent() && PlayerBase.CastTo(player, newLoc.GetParent()))
1113 {
1115 if (cm)
1116 {
1118 }
1119 }
1120 }
1121 }
InventoryLocationType
types of Inventory Location
proto native void SetMeleeBlock(bool pBlock)
this enables/disables block