1125 {
1126 super.EEItemLocationChanged(oldLoc, newLoc);
1127
1129 {
1130 PlayerBase player;
1131 if (newLoc.GetParent() && PlayerBase.CastTo(player, newLoc.GetParent()))
1132 {
1134 if (cm)
1135 {
1137 }
1138 }
1139 }
1140 }
InventoryLocationType
types of Inventory Location
proto native void SetMeleeBlock(bool pBlock)
this enables/disables block