1131 {
1132 super.EEItemLocationChanged(oldLoc, newLoc);
1133
1135 {
1136 PlayerBase player;
1137 if (newLoc.GetParent() && PlayerBase.CastTo(player, newLoc.GetParent()))
1138 {
1140 if (cm)
1141 {
1143 }
1144 }
1145 }
1146 }
InventoryLocationType
types of Inventory Location
proto native void SetMeleeBlock(bool pBlock)
this enables/disables block