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| enum DayZInfectedAttackGroupType | RegisterHitComponentsForAI () |
| | register hit components for AI melee (used by attacking AI)
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| void | RegisterAttacks () |
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| DayZInfectedAttackType | ChooseAttack (DayZInfectedAttackGroupType pAttackGroupType, float pDistance, int pPitch) |
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| string | GetHitComponentForAI () |
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| string | GetDefaultHitComponent () |
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| string | GetDefaultHitPositionComponent () |
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| array< string > | GetSuitableFinisherHitComponents () |
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| void | RegisterAttack (DayZInfectedAttackGroupType pAttackGroupType, float pDistance, int pPitch, int pType, float pSubtype, string pAmmoType, int pIsHeavy, float pCooldown, float pProbability) |
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| float | ComputeAttackUtility (DayZInfectedAttackType pAttackType, float pTargetDistance, int pPitch, float pProbability) |
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| array< ref DayZInfectedAttackType > | GetAttackGroup (DayZInfectedAttackGroupType pType) |
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