DayZ 1.29
DayZ Explorer by KGB
 
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◆ OnExplode()

override void OnExplode ( )
protected

См. определение в файле FireworksLauncher.c строка 311

312 {
313 g_Game.GetCallQueue( CALL_CATEGORY_SYSTEM ).CallLater( PlayExplosionSound, GetSoundDelay(), false);
314 g_Game.GetCallQueue( CALL_CATEGORY_SYSTEM ).CallLater( SpawnLight, GetLightDelay(), false);
315 m_ParticleExplosion = ParticleManager.GetInstance().PlayInWorld(GetExplParticleFromSequence(), GetExplosionPosition());
316 }
DayZGame g_Game
Определения DayZGame.c:3942
Particle m_ParticleExplosion
particle
Определения ExplosivesBase.c:34
vector GetExplosionPosition()
Определения FireworksLauncher.c:288
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8

Перекрестные ссылки CALL_CATEGORY_SYSTEM, g_Game, FireworksLauncherClientEvent::GetExplosionPosition(), FireworksLauncherClientEvent::GetExplParticleFromSequence(), FireworksLauncherClientEvent::GetLightDelay(), FireworksLauncherClientEvent::GetSoundDelay(), m_ParticleExplosion и ParticleManager().