56 {
57 SpawnAmmo("Ammo_762x54",SAMF_DEFAULT);
58 GameInventory inventory = GetInventory();
59
61
63 if ( Class.CastTo(entity, this) )
64 {
65 entity.SpawnEntityOnGroundPos("Ammo_762x54", entity.GetPosition());
66 }
67 }
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory