31 {
32 super.OnDebugSpawn();
33 GameInventory inventory = GetInventory();
34
37
39 if ( Class.CastTo(entity, this) )
40 {
41 entity.SpawnEntityOnGroundPos("Ammo_762x54", entity.GetPosition());
42 }
43 }
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory