Event, called when HumanMovementState.m_iMovement changes...walk, run, sprint, etc..
См. определение в файле DayZPlayerImplement.c строка 2910
2911 {
2913 {
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2923 }
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2943 }
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2947 {
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2954 {
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2979 }
ref HumanMovementState m_MovementState
time step for gradual update of dead screen visibilibty up to full visbility [s]
DayZPlayerConstants
defined in C++
Перекрестные ссылки m_MovementState, OnSprintEnd() и OnSprintStart().
Используется в CommandHandler().