DayZ 1.29
DayZ Explorer by KGB
 
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◆ OnMovementChanged()

void DayZPlayer::OnMovementChanged ( )
inlineprotected

Event, called when HumanMovementState.m_iMovement changes...walk, run, sprint, etc..

См. определение в файле DayZPlayerImplement.c строка 2944

2945 {
2946 if (m_MovementState.m_LocalMovement == DayZPlayerConstants.MOVEMENTIDX_SPRINT)
2947 {
2948 OnSprintEnd();
2949 }
2950
2951 if (m_MovementState.m_iMovement == DayZPlayerConstants.MOVEMENTIDX_SPRINT)
2952 {
2953 OnSprintStart();
2954 }
2955 }
void OnSprintEnd()
Определения DayZPlayerImplement.c:2966
void OnSprintStart()
Определения DayZPlayerImplement.c:2957
ref HumanMovementState m_MovementState
time step for gradual update of dead screen visibilibty up to full visbility [s]
Определения DayZPlayerImplement.c:92
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602

Перекрестные ссылки m_MovementState, OnSprintEnd() и OnSprintStart().

Используется в CommandHandler().