DayZ 1.27
DayZ Explorer by KGB
 
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◆ OnMovementChanged()

void DayZPlayer::OnMovementChanged ( )
inlineprotected

Event, called when HumanMovementState.m_iMovement changes...walk, run, sprint, etc..

См. определение в файле DayZPlayerImplement.c строка 2844

2845 {
2846 switch (m_MovementState.m_LocalMovement)
2847 {
2848 case DayZPlayerConstants.MOVEMENTIDX_CROUCH_RUN:
2849 {
2850 //OnCrouchRunEnd();
2851 break;
2852 }
2853 case DayZPlayerConstants.MOVEMENTIDX_SPRINT:
2854 {
2855 OnSprintEnd();
2856 break;
2857 }
2858 case DayZPlayerConstants.MOVEMENTIDX_RUN:
2859 {
2860 //OnRunEnd();
2861 break;
2862 }
2863 case DayZPlayerConstants.MOVEMENTIDX_WALK:
2864 {
2865 //OnWalkEnd();
2866 break;
2867 }
2868 case DayZPlayerConstants.MOVEMENTIDX_IDLE:
2869 {
2870 //OnIdleEnd();
2871 break;
2872 }
2873 case DayZPlayerConstants.MOVEMENTIDX_SLIDE:
2874 {
2875 //OnSlideEnd();
2876 break;
2877 }
2878 }
2879
2880 switch (m_MovementState.m_iMovement)
2881 {
2882 case DayZPlayerConstants.MOVEMENTIDX_CROUCH_RUN:
2883 {
2884 //OnCrouchRunStart();
2885 break;
2886 }
2887 case DayZPlayerConstants.MOVEMENTIDX_SPRINT:
2888 {
2889 OnSprintStart();
2890 break;
2891 }
2892 case DayZPlayerConstants.MOVEMENTIDX_RUN:
2893 {
2894 //OnRunStart();
2895 break;
2896 }
2897 case DayZPlayerConstants.MOVEMENTIDX_WALK:
2898 {
2899 //OnWalkStart();
2900 break;
2901 }
2902 case DayZPlayerConstants.MOVEMENTIDX_IDLE:
2903 {
2904 //OnIdleStart();
2905 break;
2906 }
2907 case DayZPlayerConstants.MOVEMENTIDX_SLIDE:
2908 {
2909 //OnSlideStart();
2910 break;
2911 }
2912 }
2913 }
void OnSprintEnd()
Определения DayZPlayerImplement.c:2924
void OnSprintStart()
Определения DayZPlayerImplement.c:2915
ref HumanMovementState m_MovementState
time step for gradual update of dead screen visibilibty up to full visbility [s]
Определения DayZPlayerImplement.c:116
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602

Перекрестные ссылки m_MovementState, OnSprintEnd() и OnSprintStart().

Используется в CommandHandler().