Event, called when HumanMovementState.m_iMovement changes...walk, run, sprint, etc..
См. определение в файле DayZPlayerImplement.c строка 2844
2845 {
2847 {
2849 {
2850
2851 break;
2852 }
2854 {
2856 break;
2857 }
2859 {
2860
2861 break;
2862 }
2864 {
2865
2866 break;
2867 }
2869 {
2870
2871 break;
2872 }
2874 {
2875
2876 break;
2877 }
2878 }
2879
2881 {
2883 {
2884
2885 break;
2886 }
2888 {
2890 break;
2891 }
2893 {
2894
2895 break;
2896 }
2898 {
2899
2900 break;
2901 }
2903 {
2904
2905 break;
2906 }
2908 {
2909
2910 break;
2911 }
2912 }
2913 }
ref HumanMovementState m_MovementState
time step for gradual update of dead screen visibilibty up to full visbility [s]
DayZPlayerConstants
defined in C++
Перекрестные ссылки m_MovementState, OnSprintEnd() и OnSprintStart().
Используется в CommandHandler().