770 {
771 #ifndef NO_GUI
773 {
774 #ifdef PLATFORM_PS4
775 OnlineServices.SetMultiplayState(false);
776 #endif
777
778 string message = "";
779 if (!
GetGame().GetMission().IsPlayerRespawning())
780 {
781 message = "#dayz_implement_dead";
782 }
783
784 #ifdef PLATFORM_CONSOLE
786 #else
788 #endif
789 }
790 else
791 {
793
794 if (duration > 0)
796 else
798 }
799 #endif
800 }
proto native UIManager GetUIManager()
override ScriptCallQueue GetCallQueue(int call_category)
override void StopDeathDarkeningEffect()
proto void Call(func fn, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native void ScreenFadeOut(float duration)
proto native void ScreenFadeIn(float duration, string text, int backgroundColor, int textColor)
proto native CGame GetGame()