override bool HasPlayerCollisionSound()
override bool HasPlayerCollisionSound()
override bool HasPlayerCollisionSound()
override bool HasPlayerCollisionSound()
override bool HasPlayerCollisionSound()
override bool HasPlayerCollisionSound()
override bool HasPlayerCollisionSound()
override bool HasPlayerCollisionSound()
override bool HasPlayerCollisionSound()
override bool HasPlayerCollisionSound()
override bool HasPlayerCollisionSound()
Specific tree class can be declared as: class TreeHard + _ + p3d filename (without extension)
override bool HasPlayerCollisionSound()
override bool HasPlayerCollisionSound()
override bool HasPlayerCollisionSound()
override bool HasPlayerCollisionSound()
override bool HasPlayerCollisionSound()
override bool HasPlayerCollisionSound()
override bool HasPlayerCollisionSound()
override bool HasPlayerCollisionSound()
override bool HasPlayerCollisionSound()
override bool HasPlayerCollisionSound()
override bool HasPlayerCollisionSound()
override bool HasPlayerCollisionSound()
override bool HasPlayerCollisionSound()
override bool HasPlayerCollisionSound()
override bool HasPlayerCollisionSound()
override bool HasPlayerCollisionSound()
override bool HasPlayerCollisionSound()
For specific tree declaration see description of TreeHard.