DayZ 1.26
DayZ Explorer by KGB
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Файл DamageEvents.c

См. исходные тексты.

Структуры данных

class  PlayerSoundEventBase
 
class  DamageSoundEvents
 

Функции

class DamageSoundEvents extends PlayerSoundEventBase DamageLightSoundEvent ()
 
void DamageSoundEvents ()
 
override bool CanPlay (PlayerBase player)
 
override bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
 

Функции

◆ CanPlay()

override bool CanPlay ( PlayerBase player)
32{
33 void DamageHeavySoundEvent()
34 {

◆ DamageLightSoundEvent()

24 {
25
26 m_ID = EPlayerSoundEventID.TAKING_DMG_LIGHT;
28 }
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition Effect.c:49
EPlayerSoundEventID
Definition PlayerSoundEventHandler.c:2
int m_SoundVoiceAnimEventClassID
Definition SoundEvents.c:89

Используется в PlayerSoundEventHandler().

◆ DamageSoundEvents()

void DamageSoundEvents ( )

◆ HasPriorityOverCurrent()

override bool HasPriorityOverCurrent ( PlayerBase player,
EPlayerSoundEventID other_state_id,
EPlayerSoundEventType type_other )