Структуры данных | |
class | PlayerSoundEventBase |
class | DamageSoundEvents |
Функции | |
class DamageSoundEvents extends PlayerSoundEventBase | DamageLightSoundEvent () |
void | DamageSoundEvents () |
override bool | CanPlay (PlayerBase player) |
override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |