Структуры данных | |
| class | PlayerSoundEventBase |
| class | DamageSoundEvents |
Функции | |
| class DamageSoundEvents extends PlayerSoundEventBase | DamageLightSoundEvent () |
| void | DamageSoundEvents () |
| override bool | CanPlay (PlayerBase player) |
| override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |