14 {
15 m_Mods =
new array<ref ModStructure>;
16
18
19 for( int i = 2; i < mod_count; i++ )
20 {
21 string mod_name;
23 m_Mods.Insert(
new ModStructure( i,
"CfgMods " + mod_name ) );
24 }
25 }
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
static ref array< ref ModStructure > m_Mods
proto native CGame GetGame()