28 dis_elm.SetTendency(tendency);
29 dis_elm.SetSeriousnessLevel(energy_level);
44 return m_Player.GetStatEnergy().Get();
DisplayElementBase GetElement(eDisplayElements element_id)
const float INC_TRESHOLD_MED
const float DEC_TRESHOLD_MED
override void DisplayTendency(float delta)
override int GetNotifierType()
const float DEC_TRESHOLD_LOW
override float GetObservedValue()
const float DEC_TRESHOLD_HIGH
const float INC_TRESHOLD_LOW
const float INC_TRESHOLD_HIGH
VirtualHud GetVirtualHud()
void NotifierBase(NotifiersManager manager)
int CalculateTendency(float delta, float inctresholdlow, float inctresholdmed, float inctresholdhigh, float dectresholdlow, float dectresholdmed, float dectresholdhigh)