DayZ 1.27
DayZ Explorer by KGB
 
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Файл DoubleBarrel_Base.c

См. исходные тексты.

Структуры данных

class  WeaponStableState
 represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) Подробнее...
 
class  DoubleBarrel_Base
 

Перечисления

enum  DoubleBarrelAnimState { DEFAULT = 0 }
 
enum  DoubleBarrelStableStateID
 

Функции

enum DoubleBarrelStableStateID OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 

Переменные

enum DoubleBarrelStableStateID First = 0
 
enum DoubleBarrelStableStateID Second = 1
 
 UNKNOWN = 0
 
 LoadedLoaded = 1
 
 LoadedEmpty = 2
 
 FireoutLoaded = 3
 
 FireoutFireout = 4
 
 FireoutEmpty = 5
 
 EmptyEmpty = 6
 
 EmptyLoaded = 7
 
 EmptyFireout = 8
 
class DoubleBarrelLoadedEmpty extends WeaponStableState OnEntry