Структуры данных | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) Подробнее... | |
class | DoubleBarrel_Base |
Перечисления | |
enum | DoubleBarrelAnimState { DEFAULT = 0 } |
enum | DoubleBarrelStableStateID |
Функции | |
enum DoubleBarrelStableStateID | OnEntry (WeaponEventBase e) |
override void | OnExit (WeaponEventBase e) |
override int | GetCurrentStateID () |
override bool | HasBullet () |
override bool | HasMagazine () |
override bool | IsJammed () |
override bool | IsRepairEnabled () |
override void | InitMuzzleArray () |
Переменные | |
enum DoubleBarrelStableStateID | First = 0 |
enum DoubleBarrelStableStateID | Second = 1 |
UNKNOWN = 0 | |
LoadedLoaded = 1 | |
LoadedEmpty = 2 | |
FireoutLoaded = 3 | |
FireoutFireout = 4 | |
FireoutEmpty = 5 | |
EmptyEmpty = 6 | |
EmptyLoaded = 7 | |
EmptyFireout = 8 | |
class DoubleBarrelLoadedEmpty extends WeaponStableState | OnEntry |