Структуры данных | |
| class | WeaponStableState |
| represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) Подробнее... | |
| class | DoubleBarrel_Base |
Перечисления | |
| enum | DoubleBarrelAnimState { DEFAULT = 0 } |
| enum | DoubleBarrelStableStateID |
Функции | |
| enum DoubleBarrelStableStateID | OnEntry (WeaponEventBase e) |
| override void | OnExit (WeaponEventBase e) |
| override int | GetCurrentStateID () |
| override bool | HasBullet () |
| override bool | HasMagazine () |
| override bool | IsJammed () |
| override bool | IsRepairEnabled () |
| override void | InitMuzzleArray () |
Переменные | |
| enum DoubleBarrelStableStateID | First = 0 |
| enum DoubleBarrelStableStateID | Second = 1 |
| UNKNOWN = 0 | |
| LoadedLoaded = 1 | |
| LoadedEmpty = 2 | |
| FireoutLoaded = 3 | |
| FireoutFireout = 4 | |
| FireoutEmpty = 5 | |
| EmptyEmpty = 6 | |
| EmptyLoaded = 7 | |
| EmptyFireout = 8 | |
| class DoubleBarrelLoadedEmpty extends WeaponStableState | OnEntry |