DayZ 1.30
DayZ Explorer by KGB
 
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◆ HandleRemoveProxyRoadway()

void HandleRemoveProxyRoadway ( EntityAI parent)
protected

См. определение в файле ConstructionPart.c строка 659

660 {
661 array<string> proxyRoadwayNames = m_PartTypeData.GetPartTypeProxyRoadwayNames();
662 array<int> proxyRoadwayBehaviorInvets = m_PartTypeData.GetPartTypeProxyRoadwayBehaviorInverts();
663 int count = proxyRoadwayNames.Count();
664 if (count > 0)
665 {
666 string proxyRoadwayName;
667 for (int i = 0; i < count; ++i)
668 {
669 proxyRoadwayName = proxyRoadwayNames[i];
670 if (proxyRoadwayBehaviorInvets[i])
671 {
672 parent.AddProxyPhysics(proxyRoadwayName);
673 }
674 else
675 {
676 parent.RemoveProxyPhysics(proxyRoadwayName);
677 }
678 }
679 }
680 }
ConstructionPartTypeData m_PartTypeData
Определения ConstructionPart.c:526
Result for an object found in CGame.IsBoxCollidingGeometryProxy.

Перекрестные ссылки m_PartTypeData.