'inside' box data to help determine whether the character is inside. Modelspace.
556 {
558 }
559 }
560
562 {
565 int count = animSourceNameOverrides.Count();
566 if (count > 0)
567 {
568 string animSource;
569 for (int i = 0; i < count; ++i)
570 {
571 animSource = animSourceNameOverrides[i];
572 if (!animSourceBehaviorInvetrtedOverrides[i])
574 else
576 }
ConstructionPartTypeData m_PartTypeData
void TryShowAnim(string animSourceName, notnull EntityAI parent)
Override-friendly.
void TryHideAnim(string animSourceName, notnull EntityAI parent)
Override-friendly.
void HandleHideConstructionPart(EntityAI parent)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.