Non-proxy physics handling, ADDING.
704 {
705 Physics phx = parent.GetPhysics();
706 if (!phx)
707 return;
708
709
710
711
712
713
714
716 string name = physName;
718 for (int idx = 0; idx < count; ++idx)
719 {
721 {
726 }
727 }
728 }
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
proto external int GetGeomInteractionLayer(int index)
Returns interaction layer mask of the geometry element.
proto external int GetNumGeoms()
Returns number of geometries of the entity.
proto external void SetGeomInteractionLayer(int index, int mask)
Sets interaction layer mask of the geometry element.
proto external string GetGeomName(int index)
Returns name of a geometry element.