DayZ 1.30
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◆ IsLocalSyncBuilt()

bool InitAdditionalPartInstanceInfo::IsLocalSyncBuilt ( )
protected

'true' if synced as built already

См. определение в файле ConstructionPart.c строка 683

684 : 'name' is either animSource name, or boneName, depening on proxy physics usage. Match them when in doubt.
685 */
686 protected void ProcessPhysicsAdd(string name, notnull EntityAI parent)
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
void ProcessPhysicsAdd(string name, notnull EntityAI parent)
Groups all actions needed to 'add physics'.
Определения ConstructionPart.c:686