DayZ
1.30
DayZ Explorer by KGB
Загрузка...
Поиск...
Не найдено
◆
IsLocalSyncBuilt()
bool
InitAdditionalPartInstanceInfo::IsLocalSyncBuilt
(
)
protected
'true' if synced as built already
См. определение в файле
ConstructionPart.c
строка
683
684
:
'name'
is either animSource
name
, or boneName, depening on proxy physics usage. Match them when in doubt.
685
*/
686
protected
void
ProcessPhysicsAdd
(
string
name
, notnull
EntityAI
parent)
name
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
ProcessPhysicsAdd
void ProcessPhysicsAdd(string name, notnull EntityAI parent)
Groups all actions needed to 'add physics'.
Определения
ConstructionPart.c:686
EntityAI
Определения
3_Game/DayZ/Entities/InventoryItem.c:2
Ishodniki
scripts
4_World
DayZ
Classes
BaseBuilding
ConstructionPart.c
Создано системой
1.13.2