DayZ 1.30
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ HandleAddProxyRoadway()

void HandleAddProxyRoadway ( EntityAI parent)
protected

См. определение в файле ConstructionPart.c строка 636

637 {
638 array<string> proxyRoadwayNames = m_PartTypeData.GetPartTypeProxyRoadwayNames();
639 array<int> proxyRoadwayBehaviorInvets = m_PartTypeData.GetPartTypeProxyRoadwayBehaviorInverts();
640 int count = proxyRoadwayNames.Count();
641 if (count > 0)
642 {
643 string proxyRoadwayName;
644 for (int i = 0; i < count; ++i)
645 {
646 proxyRoadwayName = proxyRoadwayNames[i];
647 if (!proxyRoadwayBehaviorInvets[i])
648 {
649 parent.AddProxyPhysics(proxyRoadwayName);
650 }
651 else
652 {
653 parent.RemoveProxyPhysics(proxyRoadwayName);
654 }
655 }
656 }
657 }
ConstructionPartTypeData m_PartTypeData
Определения ConstructionPart.c:526
Result for an object found in CGame.IsBoxCollidingGeometryProxy.