DayZ 1.26
DayZ Explorer by KGB
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Файл Debug.c

См. исходные тексты.

Функции

void syncDebugPrint (string s)
 
void actionDebugPrint (string s)
 
void inventoryDebugPrint (string s)
 

Функции

◆ actionDebugPrint()

void actionDebugPrint ( string s)
11{
12#ifdef INV_DEBUG
13 PrintToRPT("" + s); // comment/uncomment to hide/see debug logs
14#else
15 Print("" + s); // comment/uncomment to hide/see debug logs
16#endif
17}
Definition EntityAI.c:95
proto void Print(void var)
Prints content of variable to console/log.
proto void PrintToRPT(void var)
Prints content of variable to RPT file (performance warning - each write means fflush!...

Перекрестные ссылки Print() и PrintToRPT().

◆ inventoryDebugPrint()

◆ syncDebugPrint()

void syncDebugPrint ( string s)
2{
3#ifdef INV_DEBUG
4 PrintToRPT("" + s); // comment/uncomment to hide/see debug logs
5#else
6 //Print("" + s); // comment/uncomment to hide/see debug logs
7#endif
8}

Перекрестные ссылки PrintToRPT().

Используется в HandEventBase::CheckRequestSrc(), EntityAI::DropEntityImpl(), EntityAI::ForceSwapEntitiesImpl(), EntityAI::LocalDestroyEntityInHands(), ManBase::NeedInventoryJunctureFromServer(), OnHandleStoredInputUserData(), OnHandleStoredJunctureData(), OnInputUserDataForRemote(), OnInputUserDataProcess(), OnInventoryJunctureFromServer(), ManBase::OnQuickBarSingleUse(), OnServerInventoryCommand(), GameInventory::OnServerInventoryCommandStatic(), DayZPlayerCommandDeathCallback::OnSimulationEnd(), EntityAI::PredictiveMoveItemFromHandsToInventory(), EntityAI::ReplaceItemElsewhereWithNewInHandsImpl(), EntityAI::ReplaceItemInHandsWithNewElsewhereImpl(), EntityAI::ReplaceItemInHandsWithNewImpl(), EntityAI::ReplaceItemWithNewImpl(), InventoryInputUserData::SendInputUserDataDestroy(), InventoryInputUserData::SendInputUserDataHandEvent(), InventoryInputUserData::SendInputUserDataMove(), InventoryInputUserData::SendInputUserDataSwap(), InventoryInputUserData::SendServerHandEventViaInventoryCommand(), SendServerHandEventViaJuncture(), InventoryInputUserData::SendServerMove(), InventoryInputUserData::SendServerSwap(), EntityAI::SwapEntitiesImpl(), EntityAI::TakeEntityAsAttachmentExImpl(), EntityAI::TakeEntityAsAttachmentImpl(), ManBase::TakeEntityAsAttachmentImpl(), EntityAI::TakeEntityToCargoImpl(), ManBase::TakeEntityToCargoImpl(), EntityAI::TakeEntityToHandsImpl(), ManBase::TakeEntityToHandsImpl(), EntityAI::TakeEntityToInventoryImpl(), ManBase::TakeEntityToInventoryImpl(), EntityAI::TakeEntityToTargetAttachmentExImpl(), ManBase::TakeEntityToTargetAttachmentImpl(), EntityAI::TakeEntityToTargetCargoExImpl(), EntityAI::TakeEntityToTargetCargoImpl(), ManBase::TakeEntityToTargetCargoImpl(), EntityAI::TakeEntityToTargetInventoryImpl(), ManBase::TakeEntityToTargetInventoryImpl(), TakeToDst(), EntityAI::TakeToDstImpl(), ManBase::TakeToDstImpl(), TryAcquireInventoryJunctureFromServer(), TryAcquireTwoInventoryJuncturesFromServer(), ValidateHandEvent(), ValidateSwap() и ValidateSyncMove().