DayZ 1.27
DayZ Explorer by KGB
 
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Класс DayZCreatureAnimScriptDebug

Закрытые члены

proto native void SetCreature (DayZCreature creature)
 
proto native int GetVariableCount ()
 
proto native owned string GetVariableName (int index)
 
proto native int GetVariableType (int index)
 
proto native int GetVariableInt (int index)
 
proto native float GetVariableFloat (int index)
 
proto native bool GetVariableBool (int index)
 
proto native int SetVariableInt (int index, int value)
 
proto native float SetVariableFloat (int index, float value)
 
proto native bool SetVariableBool (int index, bool value)
 
proto native int GetCommandCount ()
 
proto native owned string GetCommandName (int index)
 
proto native int GetCommandID (int index)
 
proto native void ActivateCommand (int index, int userInt, float userFloat)
 
void OnAnimationEventsStart ()
 
void OnAnimationEvent (string evType, int userInt, string userString)
 
void OnAnimationPrediction (string predName)
 
void OnAnimationTag (string tagName)
 

Закрытые данные

const int m_iMaxAnimEventsCount = 50
 
ref array< stringm_EventsFilter = new array<string>
 
ref array< ref DayZCreatureAnimScriptDebugAnimEventDatam_AnimEvents = new array<ref DayZCreatureAnimScriptDebugAnimEventData>
 
ref array< ref DayZCreatureAnimScriptDebugAnimPredictionDatam_AnimPredictions = new array<ref DayZCreatureAnimScriptDebugAnimPredictionData>
 
ref array< ref DayZCreatureAnimScriptDebugAnimTagDatam_AnimTags = new array<ref DayZCreatureAnimScriptDebugAnimTagData>
 

Подробное описание

См. определение в файле PluginDayZCreatureAIDebug.c строка 5