186 {
188 }
189
190 override float GetProtectionLevel(
int type,
bool consider_filter =
false,
int system = 0)
191 {
193 return 0.0;
194
196 GetInventory().GetCurrentInventoryLocation(inventoryLocation);
197
199 {
200 switch (type)
201 {
bool IsDamageDestroyed(ActionTarget target)
ECachedEquipmentItemCategory
proto native int GetSlot()
returns slot id if current type is Attachment
provides access to slot configuration
override float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
const int DEF_DUST_PARTICLE_BREATH