◆ OnDebugSpawn()
10 {
12 inventory.CreateInInventory(
"PistolSuppressor" );
13 inventory.CreateInInventory(
"FNP45_MRDSOptic" );
14 inventory.CreateInInventory(
"TLRLight" );
15 inventory.CreateInInventory(
"Battery9V" );
16 inventory.CreateInInventory(
"Battery9V" );
17
18 SpawnAttachedMagazine("Mag_Glock_15Rnd");
19 }
script counterpart to engine's class Inventory
Definition Inventory.c:79
◆ SpawnRecoilObject()
4 {
6 }
Definition GlockRecoil.c:2
Объявления и описания членов класса находятся в файле:
- D:/Ishodniki/scripts/4_World/Entities/Firearms/Pistol/Glock.c