DayZ 1.26
DayZ Explorer by KGB
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Класс ActionPickBerry

DEPRECATED. Подробнее...

+ Граф наследования:ActionPickBerry:

Закрытые члены

void ActionPickBerry ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 

Подробное описание

DEPRECATED.

Конструктор(ы)

◆ ActionPickBerry()

void ActionPickBerry ( )
inlineprivate
23 {
24 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INTERACT;
25 m_FullBody = true;
26 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
28
30 m_Text = "#harvest";
31 }
int m_StanceMask
Definition ActionBase.c:33
bool m_FullBody
Definition ActionBase.c:61
string m_Text
Definition ActionBase.c:58
float m_SpecialtyWeight
Definition ActionBase.c:77
Definition ActionPickBerry.c:2
int m_CommandUID
Definition AnimatedActionBase.c:143
m_CallbackClass
Definition AnimatedActionBase.c:145
Definition EntityAI.c:95
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Перекрестные ссылки AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, ActionBase::m_FullBody, ActionBase::m_SpecialtyWeight, m_StanceMask и ActionBase::m_Text.

Методы

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate
40 {
41 Object targetObject = target.GetObject();
42 if ( player && targetObject && targetObject.IsWoodBase() )
43 {
44 return true;
45 }
46 return false;
47 }
Definition ObjectTyped.c:2

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate
34 {
37 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:64
ref CCTBase m_ConditionTarget
Definition ActionBase.c:65
Definition CCINone.c:2
Definition CCTCursor.c:2
Definition ActionConstants.c:106
const float DEFAULT
Definition ActionConstants.c:108

Перекрестные ссылки UAMaxDistances::DEFAULT, ActionBase::m_ConditionItem и ActionBase::m_ConditionTarget.


Объявления и описания членов класса находятся в файле: